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Cave story true ending
Cave story true ending




In other interviews Amaya mentioned games he played when he was a child such as Metroid and Super Metroid inspired him to create Cave Story. At times, I want to get away from it because I don’t feel I have a lot of new ideas, but I still am considering it." As I started creating it, I started to gain ideas about more things I would like to create. What about a sequel to the critically acclaimed Cave Story? "When I first created Cave Story I thought of it as my very last game ever. I’m creating a game similar to Ikachan! and Cave Story for the iPhone." "That project has been halted, as of now. I asked, "How is the RPG in development going?" Amaya mentioned he was working on a RPG last year, but hasn’t said much about it. Moving back to present day, Amaya and I discussed his current projects.

cave story true ending

Amaya replied, "Yes, that is understandable." I compared it to Aerith dying in Final Fantasy VII, as a reason why the game became memorable for fans. I thought Amaya’s reply was interesting since some of the character deaths add soul to Cave Story’s story. "There are a bunch of dependencies, you have to do this, you have to do that, but if you miss one you’re out of luck and you don’t get to save Curly." When we’ve discussed this the real ending is the hard ending, where you end up going to Blood-stained Sanctuary," Tyrone Rodriguez, Producer, clarified. "For Curly, I think probably 90% of people who play through Cave Story the first time through they would get the normal ending. Amaya mentioned players can rescue Curly Brace if they follow a specific chain of events. "If I could change something, if you played a certain way you could, at least, have an option to save other characters such as Toroko," Amaya said.

cave story true ending

He replied with major spoilers, so at Amaya’s request you will need to highlight text to read it. I asked Amaya what he would do differently if he made Cave Story today.

cave story true ending

"After I complete a section I play through it, but if I don’t like it sometimes I would scrap the entire idea."Ĭave Story began development ten years ago, long before thousands of people knew what Mimiga Village was. ‘If I were a player how would I think of this? How would I explore?’ and then I take another step," Daisuke "Pixel" Amaya explained when we were reflecting on level design. "First and foremost, I always put myself in the player’s shoes. The caves Quote runs and jumps in have an inviting feel that encourage players to explore further. Cave Story, if you never played it before, has the feeling of a Metroid game.






Cave story true ending